Overview
The Asset Bundle Registry is a proxy service that manages the availability of converted Unity Asset Bundles for Decentraland content. It acts as an intermediary between the Unity Client and the content network hosted in the Catalyst servers.
What are Unity Asset Bundles?
Unity Asset Bundles are optimized, pre-compiled packages of 3D assets used in Decentraland to improve performance in WebGL builds. Instead of loading raw GLTF models at runtime, scenes and wearables are converted into Asset Bundles by the Asset Bundle Converter service, which loads scene assets, re-imports GLTF models, and packages them into optimized bundles stored on a CDN.
How the Registry Works
The Asset Bundle Registry acts as an intelligent proxy between clients and the Catalyst content servers:
Content Upload: When new content (scenes, wearables, etc.) is uploaded to a Catalyst server, it triggers the Asset Bundle Converter to process the assets.
Availability Management: While the new content is being converted (which can take time), the registry continues to serve the previous version of the asset bundle for that pointer.
Seamless Transitions: This ensures that when clients request a scene or wearable, there is always something to display in-world, preventing broken experiences during content updates.
Pointer-based Queries: Clients query the registry by pointers (e.g., scene coordinates like "-53,71" or wearable URNs) to get the latest available and ready asset bundle, not necessarily the latest uploaded content.
Key Features
Always Available: Returns the most recent successfully converted asset bundle
Processing Status: Track conversion progress of new content
Multi-version Support: Handles different Asset Bundle versions (v4, v5, etc.) based on Unity version and material changes
Queue Monitoring: Provides visibility into conversion queue status
The registry works in conjunction with the Asset Bundle Converter service and the Catalyst content servers to provide a reliable, performant content delivery system for Decentraland.
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