For the complete documentation index, see llms.txt. This page is also available as Markdown.

Performance

Mobile devices have tighter resource constraints than desktop or web. Understanding the mobile scene limits and how to preview them helps you ship a scene that runs smoothly for the widest audience.

Mobile Scene Limits

The table below shows the limits enforced when running on mobile. Reaching a soft limit triggers a warning in the performance panel; reaching a hard limit blocks the scene from loading.

Metric
Soft Limit
Hard Limit

Triangles

1,000,000

1,200,000

Entities

4,800

6,000

Meshes (bodies)

2,400

3,000

Geometries

1,000

2,000

Materials

400

500

Textures

400

500

Colliders

1,200

1,500

Content size

120 MB

150 MB

External content

40 MB

50 MB

Memory (process RSS)

1,638 MB

2,048 MB

Draw calls

1,000

2,000

Performance (higher is better)

90%

85%

Preview Mobile Performance

You can check your scene’s mobile performance directly from Creator Hub without deploying to a physical device.

  1. Open your scene in Creator Hub.

  2. Select Preview > Show QR Code for Mobile

  3. Open the Scene Limits Preview from the top right icon in your phone (monitor with statistics in red).

Mobile scene limits panel in Creator Hub

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