Performance
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Mobile devices have tighter resource constraints than desktop or web. Understanding the mobile scene limits and how to preview them helps you ship a scene that runs smoothly for the widest audience.
The table below shows the limits enforced when running on mobile. Reaching a soft limit triggers a warning in the performance panel; reaching a hard limit blocks the scene from loading.
Triangles
1,000,000
1,200,000
Entities
4,800
6,000
Meshes (bodies)
2,400
3,000
Geometries
1,000
2,000
Materials
400
500
Textures
400
500
Colliders
1,200
1,500
Content size
120 MB
150 MB
External content
40 MB
50 MB
Memory (process RSS)
1,638 MB
2,048 MB
Draw calls
1,000
2,000
Performance (higher is better)
90%
85%
You can check your scene’s mobile performance directly from Creator Hub without deploying to a physical device.
Open your scene in Creator Hub.
Select Preview > Show QR Code for Mobile
Open the Scene Limits Preview from the top right icon in your phone (monitor with statistics in red).

Keep Performance above 90% on High Graphics
The Performance value is a percentage of the FPS budget set by the active graphic profile. A score of 100% means the scene is hitting the full FPS target.
Always test on a mid-spec device like the Samsung Galaxy A54 and aim for a Performance score above 90% on the High graphic profile. This ensures a smooth experience for the majority of mobile players. See Hardware Requirements for reference devices.
You can change the graphic profile from In-Game Menu → Settings → Graphics → set Dynamic Graphics to Off → switch Profiles.
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