Hello! Please choose your
Features after 6.1 will be released one at a time as they’re developed.
- Improve scene boundaries checking
- Display 2D NFTs
- Timing helpers:
- Execute every x milliseconds
- Delay x milliseconds
- Remove entity after x milliseconds
- Collision triggers - clipping events (contact with surface)
- Sticky collisions (enable user movement, ex: elevator)
- Smooth animation transitions
- Positioning helpers:
- Return direction vector from Transform & Camera objects: (forward, up, right, left, down, and back)
- Get and set the full transformation matrix from a Transform
- OutOfBounds component: remove entity if it leaves a region
- Collision triggers - AABB (overlapping with area)
- Raycasting functions
- A/B buttons with actions defined by developer
- Raycasting helpers:
- OnPointerIn: Called when cursor points at an entity
- OnPointerOut: Called when cursor stops pointing at an entity
- State-machine component
- Change GLTF materials in runtime
- Event when player leaves scene
- Improve the experience of setting UVs somehow for texture tiling.
- Integrate with Identity service to query player data
- Multiplayer helpers
- Helpers for AI behavior and querying for other entities in the scene
- In-world UIs (not fixed on the player’s screen)
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