- Collision triggers: - When overlapping with area - When in contact with surface
- Raycasting additional features: - Ray hits on avatars - Filtering layers - Sphere casting
- Easier Multiplayer tools
- Extensions to Transform component: - Global position/rotation/scale (not relative to parent) - Forward vector - Clone Transform component
- Event when player leaves scene
- Attach an entity to be fixed to the player
- Improvements adding sound to a scene
- Reposition a player to a spawn point via code
- Fetch data from the scene’s parcels to know size and shape of the scene
Was this article useful?
Anything we can do to make it even better?
Please let us know how we can improve our documentation.
Your feedback helps us improve everyone's experience in Decentraland.