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- Collision triggers:
- When overlapping with area
- When in contact with surface
- Raycasting additional features:
- Ray hits on avatars
- Filtering layers
- Sphere casting
- Easier Multiplayer tools
- Extensions to Transform component:
- Global position/rotation/scale (not relative to parent)
- Forward vector
- Clone Transform component
- Event when player leaves scene
- Attach an entity to be fixed to the player
- Improvements adding sound to a scene
- Reposition a player to a spawn point via code
- Fetch data from the scene’s parcels to know size and shape of the scene
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