Colliders
Entities that have colliders occupy space and block a player’s path, entities without colliders can be walked through by a player`s avatar. Colliders are also needed to make an entity clickable. Button events are based on the collider shape of an entity, not on its visible shape. There are separate collision layers for interacting with either the player’s physics, or with pointer events, colliders can be configured to only interact with one or the other. ...