# Welcome Creator

Let's build Decentraland together!

All creators are welcome! In Decentraland you have a wide range of Creative possibilities, for people of different talents and skill levels!

## The Creator Hub

The Creator Hub is the recommended tool for creators of all knowledge levels. It's a desktop application that lets you create:

* [Wearables & Smart Wearables](#wearables)
* [Emotes](#emotes)
* [Scenes](#scenes)

![](https://45449780-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoPnXBby9S6MrsW83Y9qZ%2Fuploads%2Fgit-blob-f462b44cac8b5dff210bdd399f71bf7301bb423f%2Fscene-editor.png?alt=media)

Download the Creator Hub [here](https://decentraland.org/download/creator-hub).

## Wearables

Wearables are items of clothing that player avatars can wear. These are sold as NFTs and purchased in the [Marketplace](https://decentraland.org/marketplace/browse?section=wearables\&vendor=decentraland\&page=1\&sortBy=newest\&status=on_sale).

Learn everything about [Creating wearables](https://docs.decentraland.org/creator/wearables-and-emotes/wearables/creating-wearables).

You can also combine a wearable with code from the SDK to create a [smart wearable](https://docs.decentraland.org/creator/broken-reference). This turns on a global scene whenever the player puts on the wearable. See [Kinds of project](https://docs.decentraland.org/creator/broken-reference) to better understand the different options.

## Emotes

Emotes are animations that a player's avatar can do. These are sold as NFTs and purchased in the [Marketplace](https://decentraland.org/marketplace/browse?assetType=item\&section=emotes\&vendor=decentraland\&page=1\&sortBy=newest\&status=on_sale).

Learn everything about [Creating emotes](https://docs.decentraland.org/creator/wearables-and-emotes/emotes/creating-emotes).

## Scenes

3D content in Decentraland is made up of scenes, each scene occupies a finite amount of space and is displayed one next to the other for players to freely walk through them.

The Creator Hub lets you create scenes with an easy drag-and-drop interface, and also edit code to have full control over the interactions. You can run previews, debug, edit code, and publish.

[Learn more](https://docs.decentraland.org/creator/scene-editor/get-started/about-editor)

### 3D Art

Decentraland scenes are made up of 3D models.

* Chose from the wide catalog of default assets in the Scene Editor. These are ready to go and optimized for using in Decentraland

  ![](https://45449780-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoPnXBby9S6MrsW83Y9qZ%2Fuploads%2Fgit-blob-47462c1f29034999d3113fe694267c78c669311a%2Fitems.png?alt=media)
* Craft your own 3D models using Blender or your preferred 3D tools. Then import them into the Scene Editor.

  ![](https://45449780-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoPnXBby9S6MrsW83Y9qZ%2Fuploads%2Fgit-blob-339355352ee7710aa2cfab22bc318ac3861f2d77%2Fblender.png?alt=media)

{% hint style="warning" %}
**📔 Note**: Content in Decentraland should stay within certain [size limitations](https://docs.decentraland.org/creator/scenes-sdk7/optimizing/scene-limitations) to ensure your scene runs smoothly.

See [3D modeling](https://docs.decentraland.org/creator/3d-modeling-and-animations/3d-models) for tips and tricks for optimizing, and information about supported features and formats for 3D models.
{% endhint %}

### Interactivity

To make your scene interactive:

* **No Code**: Use the UI of the Scene Editor to drop [Smart Items](https://docs.decentraland.org/creator/scene-editor/interactivity/smart-items) into your scene. These are models that come pre-built with their own behavior, and are highly customizable. You can also assign the same behaviors to your own custom models (no code required).

  ![](https://45449780-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoPnXBby9S6MrsW83Y9qZ%2Fuploads%2Fgit-blob-2003cf309e575cf0ca16336683f1eb61d42822e7%2Fsmart-items.png?alt=media)
* **Code**: For developers that want to incorporate custom logic, use the SDK to write code and do anything you can imagine. Learn to use the SDK:
  * [SDK Quick start](https://docs.decentraland.org/creator/scenes-sdk7/getting-started/sdk-101): follow this mini tutorial for a quick crash course.
  * [Development workflow](https://docs.decentraland.org/creator/scenes-sdk7/getting-started/dev-workflow): read this to understand scene creation from end to end.
  * [Examples](https://studios.decentraland.org/resources?sdk_version=SDK7): dive right into working example scenes.

    ![](https://45449780-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoPnXBby9S6MrsW83Y9qZ%2Fuploads%2Fgit-blob-62d27299a31befff5ec9b06ab2b4fd2b0941d496%2Fsdk-code.png?alt=media)

{% hint style="warning" %}
**📔 Note**: You will also need to have [Visual Studio Code](https://code.visualstudio.com/) installed.
{% endhint %}

### Publishing scenes

You don't need to own any tokens to start building your scene with the Scene Editor. To publish your scene, you can chose from the following options:

* **LAND in Genesis City**: This is the main open world in Decentraland, which is split up in 16x16 meter parcels. Buy one or several adjacent parcels in the [Marketplace](https://decentraland.org/marketplace/lands), and deploy your scene there.
* **Decentraland Worlds**: [Worlds](https://docs.decentraland.org/creator/worlds/about) are your own spaces in the metaverse. All you need is to own a [Decentraland name](https://decentraland.org/marketplace/names/claim), and you can publish a scene as big as you want!

See [Kinds of project](https://docs.decentraland.org/creator/broken-reference) to better understand the different options.

See [publishing](https://docs.decentraland.org/creator/scenes-sdk7/publishing/publishing) for details and special options when publishing a scene, to either Genesis City or Worlds.

### Alternative tools

There are also some community-built tools that can help you create Decentraland scenes:

* [**In-World Builder**](https://decentraland.org/play/?realm=https%3A%2F%2Fworlds.dcl-iwb.co%2Fworld%2FBuilderWorld.dcl.eth): Create a scene without leaving the Decentraland explorer. Use various default items or upload your own, without needing to deploy or own land.
* [**Virtual Land Manager**](https://vlm.gg/): Control various aspects of your scene in real time, including highly customized controls. Includes analytics: View historical user activity, track custom interactions, export lists of players in scene, and more.
* [**DCL Edit**](https://dcl-edit.com/): Drag and drop 3d models into your scene. You can then work on adding interactivity to the resulting scene using the SDK.
* [**Unity Exporter Toolkit**](https://github.com/PolygonalMind/dcl-dev-exportersdk7-release): Build in Unity, with a number of pre-built interactive modules. Export a fully-working Decentraland scene.
