Editing Scenes
The scene Editor is a simple visual tool that lets you create and publish Decentraland scenes.
The Creator Hub includes a powerful Scene Editor that combines a simple no-code interface with the ability to write code to customize your scenes further.

See Creator Hub Installation to get started.
Create a scene
To create a new scene, open the Creator Hub and click the arrow next to the Create button. From the dropdown, select New Scene.

You'll then be asked to name your scene, and choose a location to save it. To start from a project with some initial content instead of an empty scene, click Templates on the Scenes tab and pick one.
See Manage scenes for more details.
Once the scene opens, you'll see the entity tree on the left, the canvas in the middle, the properties of the selected item on the right, and the asset packs at the bottom.

See Scene Editor Essentials for a tour of each section.
Moving around
To find your way around the Scene Editor:
Use W and S to move close or far. You can also use the mouse scroll wheel, or + and - keys
Use A and D to move sideways.
Use Q and E to move up and down.
Use the Left Mouse Button to click and select items and to move them around.
Use the Right Mouse Button and drag to rotate the camera.
Press Space bar to reset the camera back to the default position
Add items
Navigate the themed asset pack categories on the menu on the bottom to find different items that you can place on your scene.

To place an item, click and drag it in from the asset pack menu into a location on your scene in the canvas.

Click and drag a selected item to move it freely around the scene at ground level. See Scene editor essentials for more details.

Preview
To test your scene and experience it like a player, click the Play button on the top-right corner. This will open a new window with the Decentraland Desktop Explorer, running just your scene. There you can move around the scene and interact with interactive items.
Click the arrow next to the Play button to open the Play Options menu, where you choose whether to preview on the desktop client, in a browser, or on a phone. See Preview your scene for a full list of all available options.
Scene renderer
The Scene Editor uses Babylon as its default renderer for the editing canvas. You can switch to Bevy (experimental).
To change the renderer:
Click the Creator Hub logo in the top-left corner and select Settings.
Go to the EXPERIMENTAL tab.
Switch on Enable Bevy Scene Renderer.

The Bevy renderer is an alternative engine for the editing canvas. It affects how your scene looks while editing, not how it looks to players after publishing.
When using the Bevy renderer, the toolbar gains a camera mode dropdown, play and stop buttons to run the scene in the canvas, and an Interact toggle (the gamepad icon).

Use the Interact toggle to test a running scene directly in the editor canvas without opening a separate preview window. This lets you quickly check interactions without stopping the scene. While interacting, smart items show their hover hints, such as the key to press, right in the canvas.
The Bevy editor also loads custom items, shows placeholder markers for broken or missing assets, and provides friendly error messages with fix actions when your scene's SDK dependencies are outdated. The camera toggle in the toolbar reads Free or Player, depending on the mode you're in.
Scene settings
Click the Pencil icon on the top-right of the screen. This opens a series of scene-level properties to edit, including name, thumbnail, scene size, and more.
See Scene Settings for more details.
Publish your scene
Once you're happy with your scene, press the Publish button.

See Publish scene for more details.
See also
See Scene Editor Essentials for more details about the Scene Editor's interface.
See Smart items for how to add simple interactivity to your scene.
See Combine with code for how to edit the code of your scene.
See Publish scene for how to publish your scene to Decentraland.
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