> For the complete documentation index, see [llms.txt](https://docs.decentraland.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.decentraland.org/creator/scene-editor/get-started/about-editor.md).

# Editing Scenes

The Creator Hub includes a powerful Scene Editor that combines a simple no-code interface with the ability to write code to customize your scenes further.

![Creator Hub](/files/iqQl7Qi9pTf4AxnBxjmf)

See [Creator Hub Installation](/creator/scene-editor/get-started/editor-installation.md) to get started.

{% embed url="<https://www.youtube.com/watch?v=tK5-fyBVnK0>" %}

## Create a scene

To create a new scene, open the Creator Hub and click the **Create** button. From the dropdown, select **New Scene**.

![](/files/Sp7N7I2AtgQjMQPXoJz0)

You can then select what template to use as a starting point. You can pick an **Empty Scene** or a project with some initial content.

Then you'll be asked to name your scene, and choose a location to save it.

See [Manage scenes](/creator/scene-editor/get-started/manage-scenes.md) for more details.

## Moving around

To find your way around the Scene Editor:

* Use **W** and **S** to move close or far. You can also use the mouse scroll wheel, or **+** and **-** keys
* Use **A** and **D** to move sideways.
* Use **Q** and **E** to move up and down.
* Use the **Left Mouse Button** to click and select items and to move them around.
* Use the **Right Mouse Button** and drag to rotate the camera.

{% hint style="info" %}
**💡 Tip**: You can also rotate the camera by pressing **Alt** on Windows, or **Option** on Mac while dragging. This is especially handy when using a trackpad instead of a mouse.
{% endhint %}

* Press **Space bar** to reset the camera back to the default position

## Add items

Navigate the themed asset pack categories on the menu on the bottom to find different items that you can place on your scene.

![](/files/1zhrDPWV481ohN7N8wFG)

To place an item, click and drag it in from the asset pack menu into a location on your scene in the canvas.

![](/files/CZGOdOO0A4nIOcx5Ojze)

Click and drag a selected item to move it freely around the scene at ground level. See [Scene editor essentials](/creator/scene-editor/get-started/scene-editor-essentials.md#position-items) for more details.

{% hint style="info" %}
**💡 Tip**: Some items are **Smart items**, these come with built-in interactive behaviors. See [Smart items](/creator/scene-editor/interactivity/smart-items.md) for more details.
{% endhint %}

![](/files/2VeM7aYXByVIXH7sQeVr)

## Preview

To test your scene and experience it like a player, click the *Preview* button on the top-right corner. This will open a new window with the Decentraland Desktop Explorer, running just your scene. There you can move around the scene and interact with interactive items.

{% hint style="warning" %}
**📔 Note**: If you don't have it installed on your machine, download the **Decentraland Launcher** from [Decentraland.org](https://decentraland.org).
{% endhint %}

![](/files/kFXFURDUtsBJrB1sRPNv)

Configure different preview options from the dropdown menu next to the **Preview** button. See [Preview your scene](/creator/scenes-sdk7/getting-started/preview-scene.md) for a full list of all available options.

## Scene renderer

The Scene Editor uses **Babylon** as its default renderer for the editing canvas. You can switch to the **Bevy** renderer, which is available as an experimental preview.

To change the renderer:

1. Open the Creator Hub **Settings** (gear icon).
2. Go to the **Editor** tab.
3. Enable **Experimental features**.
4. In the **Scene renderer** dropdown, select **Bevy (preview)**.

The Bevy renderer is an alternative engine for the editing canvas. It affects how your scene looks while editing, not how it looks to players after publishing.

When using the Bevy renderer, you can use the **Interact** toggle to test a running scene directly in the editor canvas without opening a separate preview window. This lets you quickly check interactions without stopping the scene. The Bevy editor also shows placeholder markers for broken or missing assets, and provides friendly error messages with fix actions when your scene's SDK dependencies are outdated.

{% hint style="warning" %}
**Note:** The Bevy renderer is experimental and may not support all editing features that the default Babylon renderer does.
{% endhint %}

## Scene settings

Click the **Pencil icon** on the top-right of the screen. This opens a series of scene-level properties to edit, including name, thumbnail, scene size, and more.

![](/files/VvT6JowMryTc0ZoPnP5v)

See [Scene Settings](/creator/scene-editor/configure/scene-settings.md) for more details.

## Publish your scene

Once you're happy with your scene, press the **Publish** button.

![](/files/hpD6e4FEnJNaSxr9dt9Q)

See [Publish scene](/creator/scene-editor/publish/publish-scene.md) for more details.

## See also

* See [Scene Editor Essentials](/creator/scene-editor/get-started/scene-editor-essentials.md) for more details about the Scene Editor's interface.
* See [Smart items](/creator/scene-editor/interactivity/smart-items.md) for how to add simple interactivity to your scene.
* See [Combine with code](/creator/scene-editor/extend-with-code/overview.md) for how to edit the code of your scene.
* See [Publish scene](/creator/scene-editor/publish/publish-scene.md) for how to publish your scene to Decentraland.


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