Wearable Tutorial Series
This 6 part tutorial series will teach you how to create and publish a Wearable from start to finish without prior knowledge of Blender or Decentraland with professional artist KJ Walker as your guide
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This 6 part tutorial series will teach you how to create and publish a Wearable from start to finish without prior knowledge of Blender or Decentraland with professional artist KJ Walker as your guide
This series of tutorials will guide you through the complete process of creating and publishing a wearable, from start to finish. The tool you will be using is Blender, and no prior experience is required.
💡 Tip: Install the Decentraland Tools Blender plugin. It includes several handy functions to help you edit and export 3D models, wearables, and emotes.
KJ Walker will take you on this adventure, going from Blender Essentials to advanced concepts in an interactive yet profound way. You can find more information about her and Low Poly Models here
The series are divided into 6 different Parts. This page will continue to be updated as each part of the series is uploaded.
In this first video, we’ll start from square one. You’ll learn what Blender is, how to download it, and how to confidently navigate the interface using a provided project file. By the end of this lesson, you’ll be comfortable moving around Blender and making simple edits to your first 3D object.
Key concepts featured in this video:
Navigate the Blender interface
Move, scale, and rotate objects
Apply simple materials and change colors
Export and import files


In this video, you’ll start building a hat from scratch using basic shapes. We’ll cover essential Blender modeling techniques like adding loop cuts, dissolving edges, using proportional editing, and refining geometry. You’ll also learn how to create and apply materials to shape the look and style of your hat.
By the end of this lesson, you’ll feel more confident shaping 3D objects in Blender and refining them with both geometry and materials, no prior 3D experience required.
Key concepts covered in this video:
Shaping a hat from scratch using basic geometry
Adding loops and refining forms
Dissolving edges for cleaner topology
Using proportional editing
Creating, adding, and editing materials
Applying textures and optimizing for performance


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