# Interactivity

- [Button Events](/creator/scenes-sdk7/interactivity/button-events.md): Handle button clicks and pointer events
- [Click Events](/creator/scenes-sdk7/interactivity/button-events/click-events.md): Learn how to handle user clicks in your scene.
- [Register Callback](/creator/scenes-sdk7/interactivity/button-events/register-callback.md): Learn how to handle user clicks in your scene.
- [System Based Events](/creator/scenes-sdk7/interactivity/button-events/system-based-events.md): Learn how to handle user clicks in your scene.
- [Advanced Button Events](/creator/scenes-sdk7/interactivity/button-events/advanced-button-events.md): Learn how to handle user clicks in your scene.
- [Proximity Events](/creator/scenes-sdk7/interactivity/button-events/proximity-events.md): Detect when a player enters or leaves the proximity of an entity.
- [Deprecated Functions](/creator/scenes-sdk7/interactivity/deprecated-functions.md): Legacy functions
- [Event Listeners](/creator/scenes-sdk7/interactivity/event-listeners.md): Events that the scene can track, related to player actions and scene changes.
- [External Links](/creator/scenes-sdk7/interactivity/external-links.md): Link to other scenes or external sites
- [NPC Avatars](/creator/scenes-sdk7/interactivity/npc-avatars.md): Display and control NPC avatar
- [Player Avatar](/creator/scenes-sdk7/interactivity/player-avatar.md): Learn how to control the player's avatar
- [Player Physics](/creator/scenes-sdk7/interactivity/player-physics.md): Apply forces and impulses to the player's avatar
- [Raycasting](/creator/scenes-sdk7/interactivity/raycasting.md): Use raycasting to trace a line in space and query for collisions with entities in the scene.
- [Runtime Data](/creator/scenes-sdk7/interactivity/runtime-data.md): Obtain data from the context where your scene is running and the scene itself.
- [Skybox Control](/creator/scenes-sdk7/interactivity/skybox-control.md): Change the skybox time
- [User Data](/creator/scenes-sdk7/interactivity/user-data.md): Obtain data from players as they interact with your scene.
