July 25, 2024
The Creator Hub includes a powerful Scene Editor that combines a simple no-code interface with the ability to write code to customize your scenes further.
See Creator Hub Installation to get started.
Create a scene # To create a new scene, open the Creator Hub and press the Create scene button.
You can then select what template to use as a starting point. You can pick a blank scene or a project with some initial content.
...
July 25, 2024
Some of the items in the catalog of the Scene Editor are Smart Items. Players can interact with these, they have configurable properties, and they can trigger actions on other smart items. For example: doors that can be opened and closed, platforms that move up and down, or buttons and levers that can activate other items.
You can recognize these items in the asset pack explorer because they have a lightning icon and a different colored background.
...
July 25, 2024
Download the Creator Hub HERE .
Updating the Creator Hub # No steps are required. The Creator Hub application checks for updates every time you open it, and self-updates if there’s a new version available.
Editing code # If you also plan on reading and editing code in your scene, you’ll also need to install Visual Studio Code , if you don’t have it already.
Troubleshooting # If you run into issues, see the troubleshooting section.
...
July 25, 2024
The Scene Editor’s UI is divided into a few different sections, with different purposes.
Canvas: Manipulate items directly and see what your scene looks like. Entity tree: Contains a list of all items in the scene and their hierarchy. Properties: Displays details about the currently selected item. Resources: Shows resources that are available to use. Moving around # To find your way around the Scene Editor:
Use A and W to move close or far.
...
July 25, 2024
To trigger an action when the player walks into or out of an area, use the Trigger Area Smart Item .
The orange cube you see while editing your scene is only visible in the Scene Editor, it becomes invisible when running a preview of the scene. You can easily adjust and scale the orange cube to cover exactly the area you need.
If any part of the player’s body overlaps with this orange cube, the assigned event will be called.
...
September 11, 2024
To play videos on a screen on your scene, use the Video Player Smart Item .
You can Play videos from either:
Local files: Upload a video file as part of the scene, then point the URL field to the path to that file. Stream from a URL: Point to a live or pre-recorded stream on the web, for example from Vimeo. See streaming videos Stream live from DCL Cast: This simplified service lets you easily set up a live stream as a scene owner.
...
July 25, 2024
Each of your available scenes is shown as a card. Open the card to edit that scene, from there you can preview it or publish it too.
Create a scene # Click Create scene to create a new scene. This may take a minute or two, as it downloads dependencies and sets up a folder on your local machine with everything it needs. This will then open your scene in the Scene Editor .
...
July 25, 2024
You can import your own 3D models into the Scene Editor. Pick models from a wide selection of free or paid sources on the internet, or to create your own custom models.
Import an asset # To import a 3D model, an image, a sound file, or a video into your scene from your local disk:
Click the +* icon on the top-right of the Local Assets screen.
Drag the file or files onto the window.
...
July 25, 2024
Most smart items have a basic mode and an advanced mode. The basic mode is tailored to only display the most common settings in a simple way. The advanced mode allows you to customize almost anything about how the item behaves.
Items start out int he basic mode, to switch to the advanced mode, click the three dots icon and select Enable Advanced Mode.
Any configuration that you set in the basic mode is kept when switching into the advanced mode, but represented in more detail.
...
July 25, 2024
Conditional logic # Add conditions on a trigger, so that the action only occurs if those conditions are met. For example, clicking on a door only activates the “Open” action if it wasn’t already open.
To add a condition, click the three dots icon next to Trigger event and select Add Trigger Condition.
A single trigger can include multiple conditions. Click the + icon to add more conditions. When more than one condition exist, you can select one of these options:
...