July 25, 2024
Smart items are just regular items with an Action and/or Trigger component. You can add these components to any item in your scene. You can also import your own custom 3D models and add the same to those.
To add components to an item click the Plus Icon next to the item name, and select what component to add from the dropdown list.
This allows for a huge amount of creative possibilities.
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July 25, 2024
You can add NFTs (Non-Fungible Tokens) into your scene, displayed as picture frames.
All image and gif formats that are supported in OpenSea are also supported by Decentraland by picture frames. NFTs in video or audio format are currently not supported. NFTs that also have 3D representations, like Decentraland wearables, are displayed in picture frames as 2D images.
Adding an NFTs # Use the NFT smart item, that you can find in the Smart Items asset pack, or by simply searching NFT in the search bar above.
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August 20, 2024
Select an item by clicking on it on the canvas or on the entity tree. You’ll then see its components displayed on the properties panel, on the right of the screen. Different items have different components that each display specific settings.
Most non-interactive items have the following components:
Transform: Sets the position, rotation, and scale of the item. If the item is a child of another item on the Entity Tree , these value are relative to those of the parent’s.
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August 20, 2024
Click the Pencil icon on the top-right of the screen. This opens a series of scene-level properties to edit.
Here you can configure multiple properties including title and thumbnail, scene size, scene category and age rating, player spawn locations, and feature toggles.
See Scene Metadata .
Scene details # The Details tab lets you configure several fields about your scene. These fields are shown to players that might visit your scene, for example when expanding the location on the map, when being prompted to teleport, or when sharing a link to the scene on social media.
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July 25, 2024
The Creator Hub plus custom code is a very powerful combination for creating content. You can use the canvas to visually position items intuitively, and then write code that interacts with these items with complete freedom. You can even place a smart item, that has its own default behavior, and write code that reacts to when the item is activated.
For example, you can take advantage of an existing lever smart item, that already comes with its sounds and animations and states, and write code that detects when the lever is pulled to run your own custom logic.
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July 25, 2024
Before you begin # Make sure of the following:
Your scene complies with all of the scene limitations . Most of these are validated each time you run a preview of your scene.
You have a Metamask account, with your LAND parcels or NAME assigned to it.
You own the necessary amount of adjacent LAND parcels or a Decentraland NAME. Otherwise you can purchase LAND in the Market or a NAME in the Builder .
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July 25, 2024
Below you can find the frequently asked questions about the Scene Editor.
How do scene limits work? What are triangles? How about materials? What’s going on? # Genesis City is a really, really big place. In order to make sure everyone has a smooth experience, there’s a limit to how much stuff each scene can hold.
In the bottom left corner of the Scene Editor, if you click on the set of squares, you’ll find a little list explaining what each of these limits are, and how far along you are to reaching each one.
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