Outfits
Outfits are the saved outfits of a player. An outfit is composed of body shape, skin, hair, eyes and wearables configurations.
Pointers
Outfits pointers are the Ethereum address of the owner with a ":outfits" suffix. For example:
0x210c4415d6a71195af76beef9b85dd0eb43f35df:outfitsMetadata Fields
outfits
An array of descriptions for each outfit (see below).
namesForExtraSlots
An array of owned names used for validating extra slots. For each owned name, it is granted an extra slot up to 5.
Outfits
Each outfit in metadata.outfits[] represents an outfit of the user, and has a number of properties:
slot
Slot number of the saved outfit.
outfit
The saved outfit (see below).
An example:
{
"slot": 1,
"outfit": {
// See below
}
}Outfit Field
The metadata.outfits[].outfit field has all the information to save a player's outfit and render it.
bodyShape
The pointer to the avatar's body shape entity.
eyes
An object with a color in the form of an { r, g, b } object for the avatar's eyes.
hair
An object with a color in the form of an { r, g, b } object for the avatar's hair.
skin
An object with a color in the form of an { r, g, b } object for the avatar's skin.
wearables
An array of wearable pointers in use by the avatar.
To illustrate:
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