Snapshots
Content servers will periodically compile summaries of the active entities they are hosting, called snapshots. They are regular files and can be downloaded using their identifier.
Snapshots are created on a daily, weekly, monthly and yearly basis. Each contains the set of active entities that changed since the prior snapshot for that range.
Snapshots will contain conflicting versions of the same entities (i.e. different manifest files associated to the same pointer) as they are updated. When scanning them, clients should keep the version in the most recent snapshot. Since content servers are allowed to delete inactive files, stale entity versions are not guaranteed to be available for download.
When a new snapshot replaces older ones (e.g. a weekly snapshot that combines a series of daily ones), its metadata indicates which prior files are replaced so clients don't need to download them.
The full set of active entities can be discovered by combining all the available snapshots (more on this below), keeping the most recent entity referenced by each pointer discovered along the way.
You can experiment with snapshots using working code in the practice section.
Discovering Snapshots
To locate the current set of snapshots, use the snapshots endpoint. The response contains an array of items with these fields:
generationTimestamp
The Unix UTC timestamp when this snapshot was created.
hash
The snapshot file.
numberOfEntities
The number of entries in the snapshot file.
replacedSnapshotHashes
An array with the hash of any snapshots replaced by this one.
timeRange.initTimestamp
The Unix UTC timestamp (in milliseconds) for the beginning of the snapshot range.
timerange.endTimestamp
The Unix UTC timestamp (in milliseconds) for the end of the snapshot range.
For example:
{
"generationTimestamp": 1684979298844,
"hash": "bafybeiflmm46nr4vv2h3wuzbx3pukcz7ju4fhbfzt6yxmoo533uktlgru4",
"numberOfEntities": 12345,
"replacedSnapshotHashes": [ "bafybeicw6x75ieaxfwynekbyhpcsgctpjkt6cb4j6oa7s57qjj6e4b5phd" ],
"timeRange": {
"initTimestamp": 1684281600000,
"endTimestamp": 1684886400000
}
}Downloading Snapshots
Using the hash field of a snapshot, clients can download the associated containing entities created or updated in that time range.
Snapshot files begin with this exact line:
After that, each line is a JSON document describing an entity with the following fields:
entityId
The immutable identifier for this entity.
entityType
One of scene, profile, wearable, emote, store or outfits.
pointers
An array of pointers that resolve (or used to resolve) to this entity.
entityTimestamp
The Unix UTC timestamp (in milliseconds) when this entity was uploaded.
authChain
The authentication chain for this entity.
A typical entry looks like this:
Starting an Entity Index
Clients that want to index the entire set of active entities should process all currently available snapshots, and keep the most recent entity for each pointer.
The simplest strategy is to process snapshots in reverse-chronological order (i.e. most recent first), ignoring pointers that have already been discovered, in order to keep the reference to the latest entity.
In pseudo-code:
Since individual entities can be referenced by multiple pointers (as is commonly the case with scenes), all of them must be checked before choosing to keep or discard the item.
Updating an Entity Index
Clients maintaining an up-to-date entity index can make periodic calls to the snapshots endpoint, and determine whether to download each file by considering:
Was the snapshot identified by
hashalready downloaded?Is
hashin thereplacedSnapshotHasheslist of another snapshot that was already downloaded?Is the
timeRangerelevant for current purposes?
If any new snapshots must be processed, the same strategy as above can be used to update an existing dataset.
Examples
In the practice section, you'll find code examples that work with the snapshot system.
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