emotes

Emotes Overview

January 7, 2023
emotes

Change avatar ↺ - Change emote ↺ Emotes are animation sequences for avatars’ skeleton bones, which are defined in a transport file, usually in .glb, or .gltf formats. An emote can include sound, or even an animated 3d geometry attached to it. For more information check Adding Props and Sounds to your Emotes . There are a selection of free default Emotes that are available to any user, but Decentraland also supports the creation and use of custom Emotes that are represented by non-fungible tokens ( NFTs). ...

Creating Emotes

September 1, 2022
emotes

This documentation will cover the file specifications, the basics of animation in Blender, the proper way to export an Emote, and how to import one into the Builder. Animation Specs Chart # Frame Rate 30 fps Max Length 10 seconds (300 frames) Animations per File 1 Export Format .glb Sampling Rate 2 or 3 (if needed) Max File Size 1 MB Max Animation Distance 1 meter (in any direction) Max Animation Height 1 meter You can find a more detailed explanation of the animation specifications below . ...

Avatar Rig

September 1, 2022
emotes

202A rig is a virtual skeleton that allows a model to move. It consists of a hierarchy of individual bones, much like a real life skeleton, and it works under a parent/child relationship. This document will cover some basic rigging concepts, such as bone position, bone orientation, deforming and non-deforming bones, the difference between IK and FK and their purposes. The structure of an avatar’s rig, custom attributes, and setup for animating can be found in rig features . ...

Rigging Features

September 1, 2022
emotes

Armature Transforms # These are the armature’s transforms in Object Mode with the controls’ setup. Do not edit this in any way. The rig should only be manipulated in Pose Mode. To avoid unwanted editing, the transforms have been locked in Object Mode. Rig 1.0 transforms. Warning: Never edit the rig in Object Mode. Bone Orientation # This is the bone orientation for Rig 1.0. As it is right now, it’s not possible to mirror behavior on the shoulders, arms, hands, or fingers. ...

Adding Props and Sounds to your Emotes

emotes

In order to take your Decentraland Emotes to the next level you can add props (3d geometry) and/or sounds to them, doing the emotes much more fun and engaging! In this guideline you will find everything you need to know to export them correctly! The Basics and Limitations # To start adding the props to your emotes it’s important to use the Decentraland Template File which will have the rig for the avatar and also the Ground Reference to keep your work inside the allowed space boundaries. ...

Particles in Emotes 2.0

emotes

Emotes 2.0 can have sounds and props, but did you know it’s also possible to use particles? They can be a lot of fun and add that extra visual spark to it! And they can speed up the animation process too. But since object animation and particle systems are not supported in Emotes 2.0, we need to convert these particles into an armature (which is supported) in order to add them to emotes. ...