Let’s build the metaverse together
Decentraland is made up of parcels of LAND, each 16 meters by 16 meters. A scene is an experience that is built on one or several parcels.
Scenes are displayed one next to the other and players can freely walk from one to the other. Each scene is its own contained little world, items from one scene can’t extend out into another scene, and the code for each scene is sandboxed from all others.
Each parcel of land is tokenized as an NFT. To be allowed to publish a scene to a land parcel, you either need to own that NFT or be given permissions by the owner.
The Decentraland SDK #
Follow the SDK 101 tutorial for a quick crash course.
Read the documentation to grasp some of the fundamental concepts.
Check out scene examples.
Graphical editing tools #
There are a number of tools that can help with arranging 3d models into position in a Decentraland scene. You still need to resort to the SDK to add interactivity to these items, but setting positions visually is a big help.
DCL Edit: A community-built tool that allows you to drag and drop 3d models into your scene. You can then work on adding interactivity to the resulting scene using the SDK.
Legacy Builder: a simple drag and drop editor. No coding required, some items include built-in functionality. You can start a scene with the Builder, and then export it to continue working on it with the SDK.
Read the documentation.
Note: If a scene is created by or modified by the SDK, you can’t import it into the Builder. You can only go from the Builder to the SDK, not in the other direction.
3D Modeling #
You can use any 3rd party modeling tool to create 3D models that can be used in Decentraland scenes. It’s easy to import them into the Builder.
See 3D modeling for tips and tricks, and information about supported features and formats for 3D models.
Design your experience #
No matter which tools you’ll use, it’s always recommended that you think carefully about what you want to build before you start building it. Read the Design experiences section to better understand the context, limitations and possibilities that you’ll have as your design space when creating a scene for Decentraland.