Content Creators
Debug in production

Debug in production

When running a scene that’s already deployed to land in Decentraland, there are a number of things you can try out to debug it.

Before deploying #

Preview #

Before you deploy your scene to Decentraland, make sure the scene runs well in preview using the latest version of the Decentraland SDK. See debug in preview .

Although there should always be backwards compatibility of content built with older SDK versions, some platform-level aspects are subject to change over time. For example, lighting, avatar animations, skybox textures, global UIs, etc. By running a preview with the latest SDK version, you’re using a newer version of the engine, which should render your scene in a way that’s closer to what’s used in production.

The test server #

You can deploy scenes to a test server as a staging environment, before publishing them to the live content servers. This server is not frequented by any players that visit Decentraland normally. To enter this server you must manually write its URL, but keep in mind that it’s not a private environment.

See The test server for details.

Access debug information #

See logs #

Debug information generated by the scenes is hidden from the console by default, but you can activate it by adding the following URL parameter:

&DEBUG_MODE

Log messages from each active scene will be logged to the console, with coordinates on each message to clarify which scene is generating them.

📔 Note: As accessing this implies changing the URL and reading the browser console, it’s not available when running the scene n the Desktop client.

To view the full stack trace of each error message, you must deploy the scene with source maps included. With this you can also navigate the source code and even break points, all from the browser with the scene in production.

To do this, remove the following line from the .dclignore file in your scene before you publish the scene:

bin/*.map
❗Warning Having the source maps uploaded as part of your scene might make it easier for bad actors to exploit your scene, or steal your code. Make sure you understand the risks of doing this.

See debug panel #

To view scene stats, add the following URL parameter:

&SCENE_DEBUG_PANEL

This will enable the option of opening a panel that displays stats that update in real time, including material count, entity count, processed messages, etc. See view scene stats for details.

With this flag enabled, you’ll see a hint on the top-right corner of the screen, and you can press Y to open up this panel and see stats for the scene you’re currently standing on.

📔 Note: As accessing this implies changing the URL, it’s not available when running the scene n the Desktop client.

See FPS panel #

To see the current FPS (Frames Per Second) of the explorer, type /showfps into the chat window, and this will display the FPS panel.

Keep in mind that these FPS values may vary depending on the machine you’re using, and may also be affected by neighboring scenes.

It’s still a valuable way to assess the performance of the scene more objectively.

They count the frame per second of the Decentraland explorer, not of a single scene. You can try to isolate what effect neighbors have on the FPS by reducing the line of sight property on the settings, to load less content at a time.

Report a bug #

If you encounter a problem that is not with your scene, but instead with the Decentraland SDK in general, please see Report a bug .