Builder FAQ
❗Warning: This is a legacy page covering functionality with the old web Builder. See the latest version of this topic here .
Below you can find the frequently asked questions about the Builder
How do scene limits work? What are triangles? How about materials? What’s going on? #
Genesis City is a really, really big place. In order to make sure everyone has a smooth experience, there’s a limit to how much stuff each scene can hold.
In the bottom left corner of the Builder, if you click on the set of squares, you’ll find a little list explaining what each of these limits are, and how far along you are to reaching each one. Let’s take a look at each of these:
- Geometries: these define different simple shapes, like a box or a wheel.
- Bodies: a body is just a copy of a geometry. For example, a bike might have three bodies: the frame and two wheels. By copying similar geometries, we can save resources.
- Triangles: each surface of a body is shaped like a triangle. More complex models have more triangles than simpler models.
- Materials: materials make your scenes more realistic by describing how a model or shape should look. They change the way light is reflected (or emitted) from different models, and can include one or more textures.
- Textures: these are the images used in materials. Textures are images of different patterns and colors - like wood, stone, or grass.
- Entities: an entity can include one or more bodies, like the bike in the example above. Entities include everything you need for an asset: the geometries, bodies, materials, and textures.
I can’t upload my scene because it says something is out of bounds, what does that mean? #
Can I upload custom assets? #
.gltf
and .glb
formats. To do so, either click the plus sign at the top of the Asset list, or click the NEW ASSET PACK button at the bottom of the list. Then follow the instructions to import one or more 3d models. You will then find your assets in their own asset pack on the right-hand menu.
Can I deploy my scene to my land? #
Yes, you can deploy to land you own, or land where you have deploy permissions. To do so, click the UPDATE SCENE button on the top-right, then you can choose what parcels to deploy it to, and orient the scene in the right direction to fit these.
To do so, you need to have the Metamask or Dapper account that owns the parcels or the permissions open on your browser.
Can I move items underground? #
How do I add images to my scene? #
How do I save projects? #
Can I export my scenes? #
Can I import scenes from the SDK? #
Can I group objects? #
Can I snap/attach items to other items? #
How does Preview mode work? #
Can I pick the color or texture of items? #
Where can I find the default Builder 3D models if I want to edit them? #
You can find all of these models in this repo . You can also add the models you wish to a scene in the Builder and then export that scene, and you’ll find the used models in a folder.
Before editing the models, see the 3D Modeling section of our docs .