Scene content guide
Learn how to import 3D models to use in a scene
This blogpost walks you through creating a scene with basic interactions.
This blogpost walks you through making a scene have a shared state for all of its users.
This blogpost walks you through animating 3D models, and handling a number of entities that changes over time. Each bird flies randomly following its own loop, and each time you click the tree a new bird is added to the scene.
This blogpost describes the code of a “Simon Says” type game. This game is a good example of how to add more complex logic into a scene.
This blogpost walks you through importing the logic of an existing 2D game built with Redux into a Decentraland scene.